
using UnityEngine.UI;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using FFTAI;
using LITJson;
using System.Text.RegularExpressions;

namespace S13Calibration
{
	class MainScene : FFTAI.Scene
    {
		public override string Name { get { return "MainScene"; } }

        public override void OnAwake()
        {
        }

        public override bool IsReadey()
        {
            return true;
        }

        public override void OnRegisterCtrls()
        {
        }

        public override void OnStart()
        {
        
        }

        public override void OnPause()
        {

        }

        public override void OnResume()
        {

        }

        public override void OnUpdate()
        {
          
        }

		public override void OnDestroy()
		{

		}
    }
}
